Description:
1. Ahmed, F., Capretz, L.F., Bouktif, S., Campbell, P.: Soft skills and software development:
A reflection from the software industry. International Journal of Information Processing and
Management 4(3), 171–191 (2013). doi:10.4156/ijipm.vol14.issue3.17
2. Artyushina, M.V.: Vykorystannia ihrovykh tekhnolohii navchannia na lektsiiakh u VNZ
(Gaming technology in lecture in universities). Humanitarnyi visnyk DVNZ “PereiaslavKhmelnytskyi derzhavnyi pedahohichnyi universytet imeni Hryhoriia Skovorody” 27 (41),
172–179 (2012)
3. Atal, R., Sureka, A.: Anukarna: A Software Engineering Simulation Game for Teaching
Practical Decision Making in Peer Code Review. CEUR Workshop Proceedings 1519, 63–
70 (2015)
4. Baker, A., Navarro, E.O., van der Hoek, A.: Problems and Programmers: an educational
software engineering card game. In: Proceedings of the 25th international Conference on
Software Engineering, Portland, 3-10 May 2003, pp. 614–619. IEEE (2003).
doi:10.1109/ICSE.2003.1201245
5. Bender, L.L., Walia, G.S., Fagerholm, F., Pagels, M., Nygard, K.E., Münch, J.:
Measurement of the Non-Technical Skills of Software Professionals: An Empirical
Investigation. In: Proceedings SEKE 2014: The 26th International Conference on Software
Engineering & Knowledge Engineering, pp. 478–483. Knowledge Systems Institute
Graduate School, Vancouver (2014)
6. Calderón, A., Ruiz, M.: Bringing Real-life Practice in Software Project Management
Training Through a Simulation-based Serious Game. In: CSEDU 2014: Proceedings of the
6th International Conference on Computer Supported Education, April 2014, vol. 2, pp.
117–124 (2014). doi: 10.5220/0004831101170124
7. Caulfield, C., Xia, J., Veal, D., Maj, S.P.: A Systematic Survey of Games Used for Software
Engineering Education. Modern Applied Science 5(6), 28–43 (2011).
doi:10.5539/mas.v5n6p28
8. Clarke, P., O’Connor, R.V. The situational factors that affect the software development
process: Towards a comprehensive reference framework. Information and Software
Technology 54(5), 433–447 (2012). doi:10.1016/j.infsof.2011.12.003
9. Dantas, A.R., de Oliveira Barros, M., Werner, C.M.L.: A Simulation-Based Game for
Project Management Experiential Learning. In: Proceedings of the 2004 International
Conference on Software Engineering and Knowledge Engineering, Banff, Alberta, Canada,
2004
10. El Emam, K., Koru, A.G.: A replicated survey of IT software project failures. IEEE
software 25(5), 84–90 (2008). doi:10.1109/MS.2008.107
11. Hodges, D., Burchell, N.: Business Graduate Competencies: Employers’ Views on
Importance and Performance. Asia-Pacific Journal of Cooperative Education 4(2), 16–22
(2003)
12. Jazayeri, M.: The Education of a Software Engineer. In: ASE’04: Proceedings of the 19th
IEEE international conference on Automated software engineering, September 2004,
pp. 18–xxvii
13. Karunasekera, S., Bedse, K.: Preparing software engineering graduates for an industry
career. In: 20th Conference on Software Engineering Education & Training (CSEET’07),
Dublin, Ireland, 3–5 July 2007, pp. 97–106. IEEE (2007). doi:10.1109/CSEET.2007.39
14. Kholoshyn, I.V., Bondarenko, O.V., Hanchuk, O.V., Shmeltser, E.O.: Cloud ArcGIS
Online as an innovative tool for developing geoinformation competence with future
geography teachers. In: Kiv, A.E., Soloviev, V.N. (eds.) Proceedings of the 6
th Workshop
on Cloud Technologies in Education (CTE 2018), Kryvyi Rih, Ukraine, December 21,
2018. CEUR Workshop Proceedings 2433, 403–412. http://ceur-ws.org/Vol2433/paper27.pdf (2019). Accessed 10 Sep 2019
15. Koniukhov, S., Osadcha, K.: Implementation of education for sustainable development
principles in the training of future software engineers. In: Semerikov, S., Chukharev, S.,
Sakhno, S., Striuk, A., Osadchyi, V., Solovieva, V., Vakaliuk, T., Nechypurenko, P.,
Bondarenko, O., Danylchuk, H. (eds.) The International Conference on Sustainable Futures:
Environmental, Technological, Social and Economic Matters (ICSF 2020). Kryvyi Rih,
Ukraine, May 20-22, 2020. E3S Web of Conferences 166, 10035 (2020).
doi:10.1051/e3sconf/202016610035
16. Kontsedailo, V.V., Vakaliuk, T.A.: Instruktyvno-metodychni materialy do praktychnykh
zaniat z kursu “Profesiina praktyka prohramnoi inzhenerii” (Instructional and methodical
materials for practical lessons from the course “Professional practice of software
engineering”). O. O. Evenok, Zhytomyr (2018)
17. Kontsedailo, V.V.: Vykorystannia serioznykh ihor ta symuliatsii z rozrobky prohramnoho
zabezpechennia dlia rozvytku netekhnichnykh kompetentnostei maibutnikh inzhenerivprohramistiv (The use of serious games and simulations in software development for the
development of non-technical competencies of future engineer programmers). Naukovi
zapysky. Seriia: Problemy metodyky fizyko-matematychnoi i tekhnolohichnoi osvity 11(1),
29–39 (2017)
18. Melnichuk, I.M.: Osoblyvosti zastosuvannia interaktyvnykh ihor u vyshchomu
navchalnomu zakladi (Features of application of interactive games in higher educational
institutions). Visnyk Natsionalnoi akademii Derzhavnoi prykordonnoi sluzhby Ukrainy 4
(2010)
19. Mtsweni, E.S., Hörne T., van der Poll, J.A.: Soft Skills for Software Project Team Members.
International Journal of Computer Theory and Engineering 8(2), 150–155 (2016).
doi:10.7763/IJCTE.2016.V8.1035
20. Navarro, E.: SimSE: A Software Engineering Simulation Environment for Software Process
Education. Dissertation, University of California, Irvine (2006)
21. Noudoostbeni, A., Yasin, N.M., Jenatabadi, H.S.: To Investigate the Success and Failure
Factors of ERP Implementation within Malaysian Small and Medium Enterprises. In:
International Conference on Information Management and Engineering, ICIME’09, Kuala
Lumpur, Malaysia, 3–5 April 2009, pp. 157–160. IEEE (2009).
doi:10.1109/ICIME.2009.66
22. Pant, I., Baroudi, B.: Project management education: The human skills imperative.
International Journal of Project Management 26(2), 124–128 (2008).
doi:10.1016/j.ijproman.2007.05.010
23. Purna Sudhakar, G., Farooq, A., Patnaik, S.: Soft factors affecting the performance of
software development teams. Team Performance Management 17(3/4), 187–205 (2011).
doi:10.1108/13527591111143718
24. Rainsbury, E., Hodges, D., Burchell, N., Lay, M.: Ranking Workplace Competencies:
Student and Graduate Perceptions. Asia Pacific Journal of Cooperative Education 3(2), 8-
18 (2002)
25. Sauvé, L., Renaud, L., Kaufman, D.: Games and Simulations: theoretical underpinnings.
In: Changing Views: Worlds in Play. Digital Games Research Association’s 2nd
International Conference, Vancouver, June 16-20, 2005
26. Semerikov, S., Striuk, A., Striuk, L., Striuk, M., Shalatska, H.: Sustainability in Software
Engineering Education: a case of general professional competencies. In: Semerikov, S.,
Chukharev, S., Sakhno, S., Striuk, A., Osadchyi, V., Solovieva, V., Vakaliuk, T.,
Nechypurenko, P., Bondarenko, O., Danylchuk, H. (eds.) The International Conference on
Sustainable Futures: Environmental, Technological, Social and Economic Matters (ICSF
2020). Kryvyi Rih, Ukraine, May 20-22, 2020. E3S Web of Conferences 166, 10036 (2020).
doi:10.1051/e3sconf/202016610036
27. Shyshkina, M.P.: Klasyfikatsiia prohramnykh zasobiv navchalnoho pryznachennia
(Classification of e-learning tools). Naukovi zapysky 2(82), 286–292 (2009)
28. Shyshkina, M.P.: The Problems of Personnel Training for STEM Education in the Modern
Innovative Learning and Research Environment. In: Kiv, A.E., Soloviev, V.N. (eds.)
Proceedings of the 1st International Workshop on Augmented Reality in Education (AREdu
2018), Kryvyi Rih, Ukraine, October 2, 2018. CEUR Workshop Proceedings 2257, 61–65.
http://ceur-ws.org/Vol-2257/paper07.pdf (2018). Accessed 30 Nov 2018
29. Starkweather, J.A., Stevenson, D.H.: IT Hiring Criteria vs. Valued IT Competencies. In:
Managing IT Human Resources: Considerations for Organizations and Personnel, pp. 66–
81. IGI Global, Hershey (2011). doi:10.4018/978-1-60960-535-3.ch006
30. Striuk, A.M., Semerikov, S.O.: The Dawn of Software Engineering Education. In: Kiv,
A.E., Semerikov, S.O., Soloviev, V.N., Striuk, A.M. (eds.) Proceedings of the 2nd Student
Workshop on Computer Science & Software Engineering (CS&SE@SW 2019), Kryvyi
Rih, Ukraine, November 29, 2019. CEUR Workshop Proceedings 2546, 35–57. http://ceurws.org/Vol-2546/paper02.pdf (2019). Accessed 10 Feb 2020
31. Striuk, A.M.: Software engineering: first 50 years of formation and development. In: Kiv,
A.E., Semerikov, S.O., Soloviev, V.N., Striuk, A.M. (eds.) Proceedings of the 1st Student
Workshop on Computer Science & Software Engineering (CS&SE@SW 2018), Kryvyi
Rih, Ukraine, November 30, 2018. CEUR Workshop Proceedings 2292, 11–36. http://ceurws.org/Vol-2292/paper01.pdf (2018). Accessed 31 Dec 2018
32. Vakaliuk, T.A., Kontsedailo, V.V., Antoniuk, D.S., Korotun, O.V., Mintii, I.S., Pikilnyak,
A.V.: Using game simulator Software Inc in the Software Engineering education. In: Kiv,
A.E., Shyshkina, M.P. (eds.) Proceedings of the 2nd International Workshop on Augmented
Reality in Education (AREdu 2019), Kryvyi Rih, Ukraine, March 22, 2019. CEUR
Workshop Proceedings 2547, 66–80. http://ceur-ws.org/Vol-2547/paper05.pdf (2020).
Accessed 10 Feb 2020