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Fluid Flow Modelling in Houdini

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dc.contributor.author Holub, Oleksandr
dc.contributor.author Моісеєнко, Михайло Вікторович
dc.contributor.author Моісеєнко, Наталя Володимирівна
dc.date.accessioned 2020-12-24T18:49:27Z
dc.date.available 2020-12-24T18:49:27Z
dc.date.issued 2020-11-08
dc.identifier.citation Holub O. Fluid Flow Modelling in Houdini [Electronic resource] / Oleksandr Holub, Mykhailo Moiseienko, Natalia Moiseienko // ICTERI 2020: ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer 2020 : Proceedings of the 16th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume II: Workshops. Kharkiv, Ukraine, October 06-10, 2020 / Edited by : Oleksandr Sokolov, Grygoriy Zholtkevych, Vitaliy Yakovyna, Yulia Tarasich, Vyacheslav Kharchenko, Vitaliy Kobets, Olexandr Burov, Serhiy Semerikov, Hennadiy Kravtsov // CEUR Workshop Proceedings. – 2020. – Vol. 2732. – Pp. 1058-1068. – Access mode : http://ceur-ws.org/Vol-2732/20201058.pdf uk_UA
dc.identifier.issn 1613-0073
dc.identifier.uri http://ceur-ws.org/Vol-2732/20201058.pdf
dc.identifier.uri http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/4128
dc.identifier.uri https://doi.org/10.31812/123456789/4128
dc.description 1. Adair, D.: Incorporation of Computational Fluid Dynamics into a Fluid Mechanics Curriculum. In: Liu, C. (ed.) Advances in Modeling of Fluid Dynamics. IntechOpen, London (2012). doi:10.5772/39217 2. Blender Developers Blog - Developer musings on Blender. https://code.blender.org (2020). Accessed 21 Mar 2020 3. Creative Bloq Staff, Jarratt, S.: The best 3D modelling software in 2020, https://www.creativebloq.com/features/best-3d-modelling-software (2020). Accessed 11 Jun 2020 4. Getting Started | Learning Houdini Learning Path | SideFX. https://www.sidefx.com/learn/getting_started (2020). Accessed 21 Mar 2020 5. Haranin, O.M., Moiseienko, N.V.: Adaptive artificial intelligence in RPG-game on the Unity game engine. In: Kiv, A.E., Semerikov, S.O., Soloviev, V.N., Striuk, A.M. (eds.) Proceedings of the 1st Student Workshop on Computer Science & Software Engineering (CS&SE@SW 2018), Kryvyi Rih, Ukraine, November 30, 2018. CEUR Workshop Proceedings 2292, 143–150. http://ceur-ws.org/Vol-2292/paper16.pdf (2018). Accessed 31 Dec 2018 6. Katsko, O.O., Moiseienko, N.V.: Development computer games on the Unity game engine for research of elements of the cognitive thinking in the playing process. In: Kiv, A.E., Semerikov, S.O., Soloviev, V.N., Striuk, A.M. (eds.) Proceedings of the 1st Student Workshop on Computer Science & Software Engineering (CS&SE@SW 2018), Kryvyi Rih, Ukraine, November 30, 2018. CEUR Workshop Proceedings 2292, 151–155. http://ceur-ws.org/Vol-2292/paper17.pdf (2018). Accessed 31 Dec 2018 7. Kuznietsov, V.S., Moiseienko, N.V.: Development graphic shell for the program calculations of physical properties of solids. In: Kiv, A.E., Semerikov, S.O., Soloviev, V.N., Striuk, A.M. (eds.) Proceedings of the 1st Student Workshop on Computer Science & Software Engineering (CS&SE@SW 2018), Kryvyi Rih, Ukraine, November 30, 2018. CEUR Workshop Proceedings 2292, 156–161. http://ceur-ws.org/Vol-2292/paper18.pdf (2018). Accessed 31 Dec 2018 8. Lytle, S.: Top 10 Benefits of 3D Visualization. CivilFX. http://www.civilfx.com/benefits3d-architectural-visualization (2016). Accessed 21 Mar 2020 9. Vad, J., Lajos, T., Schilling, R.: Modelling Fluid Flow: The State of the Art. Springer, Berlin, Heidelberg (2004). doi:10.1007/978-3-662-08797-8
dc.description.abstract The modern educational environment in the field of physics and information technology ensures the widespread use of visualization software for successful and deep memorization of material. There are many software for creating graphic objects for presentations and demonstrations, the most popular of which were analyzed. The work is devoted to the visualization of liquids with different viscosity parameters. The article describes the development of a fluid model in the form of a particle stream. The proposed methodology involves using the Houdini application to create interactive models. The developed model can be used in the educational process in the field of information technology. uk_UA
dc.language.iso en uk_UA
dc.publisher Oleksandr Sokolov, Grygoriy Zholtkevych, Vitaliy Yakovyna, Yulia Tarasich, Vyacheslav Kharchenko, Vitaliy Kobets, Olexandr Burov, Serhiy Semerikov, Hennadiy Kravtsov uk_UA
dc.subject fluid flow uk_UA
dc.subject modelling uk_UA
dc.subject Houdini uk_UA
dc.title Fluid Flow Modelling in Houdini uk_UA
dc.type Article uk_UA


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