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Teaching Foreign Language Professional Communication using Augmented Reality Elements

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dc.contributor.author Amelina, Svitlana M.
dc.contributor.author Tarasenko, Rostyslav O.
dc.contributor.author Семеріков, Сергій Олексійович
dc.contributor.author Kazhan, Yuliya M.
dc.contributor.author Амеліна, Світлана Миколаївна
dc.contributor.author Тарасенко, Ростислав Олександрович
dc.contributor.author Кажан, Юлія Миколаївна
dc.date.accessioned 2023-01-02T17:48:47Z
dc.date.available 2023-01-02T17:48:47Z
dc.date.issued 2022-05-17
dc.identifier.citation Amelina S. M. Teaching Foreign Language Professional Communication using Augmented Reality Elements / Svitlana M. Amelina, Rostyslav O. Tarasenko, Serhiy O. Semerikov, Yuliya M. Kazhan // Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 1: AET / Editors: Serhiy Semerikov, Viacheslav Osadchyi, Olena Kuzminska. – Setúbal : SciTePress, 2022. – P. 714-725. – DOI: 10.5220/0010927700003364 uk
dc.identifier.isbn 978-989-758-558-6
dc.identifier.uri http://doi.org/10.5220/0010927700003364
dc.identifier.uri http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/7007
dc.description Ó Dónaill, C. (2013). Multimedia-assisted content and lan- guage integrated learning. Multimedia-Assisted Lan- guage Learning, 16(4):11–38. https://pure.ulster.ac.uk/files/11212629/odonaillMMLL.pdf. Akçayır, M. and Akçayır, G. (2016). Üniversite Öğrencilerinin yabancı dil eğitiminde artırılmış gerçeklik teknolojisi kullanımına yönelik görüşleri. Erzincan Üniversitesi Eğitim Fakültesi Dergisi, 18:1169 – 1186. Bower, M., Howe, C., McCredie, N., Robinson, A., and Grover, D. (2014). Augmented reality in education – cases, places and potentials. Educational Media International, 51(1):1–15. Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3):9–19. https://scholarspace.manoa.hawaii. edu/bitstream/10125/44475/1/20 03 emerging.pdf. Kaya, S. and Bicen, H. (2019). Study of augmented reality applications use in education and its effect on the academic performance. International Journal of Distance Education Technologies, 17(3):25–36. Lavrentieva, O. O., Arkhypov, I. O., Kuchma, O. I., and Uchitel, A. D. (2020). Use of simulators together with virtual and augmented reality in the system of welders’ vocational training: Past, present, and future. CEUR Workshop Proceedings, 2547:201–216. Liu, P. E. and Tsai, M. (2013). Using augmented-reality-based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1):1–4. Mayer, R., Heiser, J., and Lonn, S. (2001). Cognitive constraints on multimedia learning: When presenting more material results in less understanding. Journal of Educational Psychology, 93(1):187–198. Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., and Kato, H. (2014). Augmented reality learning experiences: Survey of prototype design and evaluation. IEEE Transactions on Learning Technologies, 7(1):38–56. Schmidt, D., Lindau, A.-K., and Finger, A. (2013). Die virtuelle Exkursion als Lehr- und Ler-numgebung in Schule und Hochschule. Marti-Luther-Universität Halle-Wittenberg, 35:145–157. https://public.bibliothek.uni-halle.de/index.php/hjg/article/view/145/142. Tarasenko, R. and Amelina, S. (2020). A unification of the study of terminological resource management in the automated translation systems as an innovative element of technological training of translators. CEUR Workshop Proceedings, 2732:1012–1027. Tarasenko, R. O., Amelina, S. M., and Azaryan, A. A. (2020). Improving the content of training future translators in the aspect of studying modern CAT-tools. CEUR Workshop Proceedings, 2643:360–375. uk
dc.description.abstract The article deals with the analysis of the possibilities of AR-technology application for the development of foreign language professional communication skills when students learn a foreign language (on the example of German). The advantages of using AR-technology in this process are defined, namely: the possibility of involving different channels of information perception, the integrity of the representation of the object under study, and detailing its individual structural elements if necessary, more efficient acquisition of the domain terminological vocabulary, and the development of foreign-language communicative skills. It is shown that QR codes can be easily and affordably used to retrieve information about the object of study from public internet sources. The use of AR elements in the process of learning a foreign language, in the form of virtual excursions, is proposed. The results of a survey of students after the virtual excursions are presented. The technological and didac tic requirements for organising vocational foreign language studies using AR-technology have been determined. uk
dc.language.iso en uk
dc.publisher SciTePress uk
dc.subject augmented reality uk
dc.subject AR-technology uk
dc.subject QR codes uk
dc.subject foreign language uk
dc.subject communication skills uk
dc.title Teaching Foreign Language Professional Communication using Augmented Reality Elements uk
dc.type Article uk


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