Abstract:
Use of visual methods plays a significant role in learning. ICT allow us to create electronic educational
resources in a new format and with new opportunities. The study of their didactic possibilities, forms
and methods of their application is a topical issue. Simulation, virtualization, gamification requires
new knowledge about their application, and therefore, the problem of training future teachers to use
them is an urgent and important part of training. In this article modern achievements in the use of
serious games in education were investigated and analyzed, the possibilities of using virtual worlds in
education were considered, the recommendations for the practical training of future teachers to use
them were developed. In practice, the effectiveness of the use of virtual tools in education has been
tested. A pedagogical experiment has been launched to identify the effectiveness of gamification in the
realities of education in Ukraine.