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Development of digital competencies in immersive cloud-based educational environment

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dc.contributor.author Семеріков, Сергій Олексійович
dc.contributor.author Vakaliuk, Tetiana A.
dc.contributor.author Мінтій, Ірина Сергіївна
dc.contributor.author Гаманюк, Віта Анатоліївна
dc.contributor.author Бондаренко, Ольга Володимирівна
dc.contributor.author Нечипуренко, Павло Павлович
dc.contributor.author Шокалюк, Світлана Вікторівна
dc.contributor.author Моісеєнко, Наталя Володимирівна
dc.contributor.author Вакалюк, Тетяна Анатоліївна
dc.date.accessioned 2024-12-03T11:09:06Z
dc.date.available 2024-12-03T11:09:06Z
dc.date.issued 2024-10-08
dc.identifier.citation Semerikov S. O. Development of digital competencies in immersive cloud-based educational environment / Serhiy O. Semerikov, Tetiana A. Vakaliuk, Iryna S. Mintii, Vita A. Hamaniuk, Olha V. Bondarenko, Pavlo P. Nechypurenko, Svitlana V. Shokaliuk, Natalia V. Moiseienko // Proceedings of the IX International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2024) co-located with 19th International Conference on ICT in Education, Research, and Industrial Applications (ICTERI 2024), Lviv, Ukraine, September 23, 2024 / edited by : Stamatios Papadakis // CEUR Workshop Proceedings. – 2024. – Vol. 3781. – P. 203-208. – Access mode : https://ceur-ws.org/Vol-3781/paper27.pdf uk
dc.identifier.issn 1613-0073
dc.identifier.uri https://ceur-ws.org/Vol-3781/paper27.pdf
dc.identifier.uri http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/10943
dc.description [1] O. G. Glazunova, V. I. Korolchuk, T. V. Voloshyna, T. A. Vakaliuk, Development of soft skills in computer science bachelors in the project learning process, Information Technologies and Learning Tools 92 (2022) 111–123. URL: https://doi.org/10.33407/itlt.v92i6.5076. [2] P. P. Nechypurenko, S. O. Semerikov, T. V. Selivanova, T. O. Shenayeva, How can the principles of learning be used to select the best ICT tools for computer-based chemistry instruction in high school?, Educational Dimension 7 (2022) 188–241. URL: https://doi.org/10.31812/educdim.4738. [3] T. A. Vakaliuk, O. O. Osova, O. A. Chernysh, O. I. Bashkir, Checking digital competence formation of foreign language future teachers using game simulators, Information Technologies and Learning Tools 90 (2022) 57–75. URL: https://doi.org/10.33407/itlt.v90i4.4816. [4] O. M. Spirin, T. A. Vakaliuk, V. V. Ievdokymov, S. I. Sydorenko, Criteria for selecting a cloud-based learning management system for a higher education institution, Information Technologies and Learning Tools 89 (2022) 105–120. URL: https://doi.org/10.33407/itlt.v89i3.4958. uk
dc.description.abstract The development of digital competencies in higher education students is a key task for modern universities in the context of digital transformation of society. An effective means to achieve this goal is the use of an immersive cloud-based educational environment (ICBEE). This paper presents a model for using ICBEE in the formation of digital competencies, defines a system of digital competencies for future IT professionals and engineer-educators, and proposes a methodology for developing digital competencies in pre-service teachers using immersive technologies. The implementation of the proposed approaches will increase the level of digital competencies of higher education graduates and promote their successful professional self-realization in the digital society. uk
dc.language.iso en uk
dc.publisher CEUR Workshop Proceedings uk
dc.subject digital competencies uk
dc.subject immersive technologies uk
dc.subject cloud-based educational environment uk
dc.subject pre-service teachers uk
dc.subject IT professionals uk
dc.title Development of digital competencies in immersive cloud-based educational environment uk
dc.type Article uk


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