Description:
1. T. A. Vakaliuk, V. V. Kontsedailo, D. S. Antoniuk, O. V. Korotun, I. S. Mintii, A. V. Pikilnyak, Using game simulator Software Inc in the Software Engineering education, in: A. E. Kiv, M. P. Shyshkina (Eds.), Proceedings of the 2nd International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, March 22, 2019, volume 2547 of CEUR Workshop Proceedings, CEUR-WS.org, 2019, pp. 66–80. URL: https://ceur-ws.org/Vol-2547/paper05. pdf.
2. O. M. Haranin, N. V. Moiseienko, Adaptive artificial intelligence in RPG-game on the Unity game engine, CEUR Workshop Proceedings 2292 (2018) 143–150.
3. O. O. Katsko, N. V. Moiseienko, Development computer games on the Unity game engine for research of elements of the cognitive thinking in the playing process, CEUR Workshop Proceedings 2292 (2018) 151–155.
4. T. Barnes, H. Richter, E. Powell, A. Chaffin, A. Godwin, Game2learn: Building cs1 learning games for retention, ACM SIGCSE Bulletin 39 (2007) 121–125. doi:10.1145/1269900. 1268821.
5. K. Claypool, M. Claypool, Teaching software engineering through game design, ACM SIGCSE Bulletin 37 (2005) 123–127. doi:10.1145/1151954.1067482.
6. B. B. Morrison, J. A. Preston, Engagement, ACM SIGCSE Bulletin 41 (2009) 342–346. doi:10.1145/1539024.1508990.
7. T. E. Roden, R. LeGrand, Growing a computer science program with a focus on game development, in: Proceeding of the 44th ACM technical symposium on Computer science education - SIGCSE’13, ACM Press, 2013. doi:10.1145/2445196.2445362.
8. K. Sung, Computer games and traditional CS courses, Communications of the ACM 52 (2009) 74–78. doi:10.1145/1610252.1610273.
9. O. M. Haranin, O. O. Katsko, N. V. Moiseienko, Developer software tools in a course “Development of computer games”, New computer technology 15 (2017) 160–163.
10. T. A. Vakaliuk, V. Kontsedailo, D. Antoniuk, O. Korotun, S. Semerikov, I. S. Mintii, Using Game Dev Tycoon to Create Professional Soft Competencies for Future EngineersProgrammers, in: O. Sokolov, G. Zholtkevych, V. Yakovyna, Y. Tarasich, V. Kharchenko, V. Kobets, O. Burov, S. Semerikov, H. Kravtsov (Eds.), Proceedings of the 16th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume II: Workshops, Kharkiv, Ukraine, October 06-10, 2020, volume 2732 of CEUR Workshop Proceedings, CEUR-WS.org, 2020, pp. 808–822. URL: https://ceur-ws.org/Vol-2732/20200808.pdf.
11. Q. Brown, F. Lee, S. Alejandre, Emphasizing soft skills and team development in an educational digital game design course, in: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG ’09, Association for Computing Machinery, New York, NY, USA, 2009, p. 240–247. doi:10.1145/1536513.1536557.
12. Y. Rankin, A. Gooch, B. Gooch, The impact of game design on students' interest in CS, in: Proceedings of the 3rd international conference on Game development in computer science education - GDCSE’08, ACM Press, 2008. doi:10.1145/1463673.1463680.
13. Програма профільного вивчення інформатики 10 – 11 класи інформаційно-технологічного профілю. – URL: https://mon.gov.ua/static-objects/mon/sites/1/zagalna%20serednya/programy-10-11-klas/prof-riven.pdf (дата звернення: 11.11.2023).
14. Руденко В. Д., Речич Н. В., Потієнко В. О. Інформатика (профільний рівень): підручник для 10 кл. закладів загальної середньої освіти. Харків: Ранок, 2018. 256 с.
15. Руденко В. Д., Речич Н. В., Потієнко В. О. Інформатика (профільний рівень): підручник для 11 кл. закладів загальної середньої освіти. Харків : Ранок, 2019. 256 с.
16. K. Becker, J. R. Parker, Serious Games + Computer Science = Serious CS, Journal of Computing Sciences in Colleges 23 (2007) 40–46. doi:10.5555/1292428.1292436.
17. J. Martin, C. Smith, A cross-curricular team based approach to game development, Journal of Computing Sciences in Colleges 17 (2002) 39–45. doi:10.5555/775009.775019.
18. Сайт Карнегі-Мелонського університету URL: https://www.cmu.edu/pre-college/academic-programs/game-academy.html (дата звернення 19.04.2024).
19. Сайт GameLab Масачусетського інституту технологій URL: https://gamelab.mit.edu/ (дата звернення 20.04.2024).
20. Сайт IT-школи Robocode URL: https://robocode.ua/kursy-unity-ua#programs (дата звернення 18.05.2024).
21. Сайт IT-школи IT-generation URL: https://it-generation.com.ua/navchalni-programi/unity/ (дата звернення 18.05.2024). (дата звернення 16.05.2024).
22. Сайт IT-школи GO-ITeens URL: https://goiteens.com/course/game-dev/ (дата звернення 16.05.2024).
23. Сайт навчального центру «IT-Столиця» URL: https://itstolytsa.ua/nashy-kursy/kursy-dlya-detej/razrabotka-igr-na-unity3d (дата звернення 18.05.2024).
24. U. Technologies, Unity Real-Time Development Platform | 3D, 2D VR & AR Engine, 2021. URL: https://unity.com.
25. R. M. Jones, Design and implementation of computer games, ACM SIGCSE Bulletin 32 (2000) 260–264. doi:10.1145/331795.331866.
26. I. Parberry, T. Roden, M. B. Kazemzadeh, Experience with an industry-driven capstone course on game programming, in: Proceedings of the 36th SIGCSE technical symposium on Computer science education - SIGCSE’05, ACM Press, 2005. doi:10.1145/1047344. 1047387.
27. E. Sweedyk, R. M. Keller, Fun and games, ACM SIGCSE Bulletin 37 (2005) 138–142. doi:10.1145/1151954.1067485.
28. R. Coleman, M. Krembs, A. Labouseur, J. Weir, Game design & programming concentration within the computer science curriculum, ACM SIGCSE Bulletin 37 (2005) 545–550. doi:10. 1145/1047124.1047514.
29. B. Clark, J. Rosenberg, T. Smith, S. Steiner, S. Wallace, G. Orr, Game development courses in the computer science curriculum, Journal of Computing Sciences in Colleges 23 (2007) 65–66. doi:10.5555/1292428.1292440.
30. N. Fachada, N. Códices, Top-down design of a CS curriculum for a computer games BA, in: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ACM, 2020. doi:10.1145/3341525.3387378.
31. I. Parberry, M. B. Kazemzadeh, T. Roden, The art and science of game programming, in: Proceedings of the 37th SIGCSE technical symposium on Computer science education SIGCSE’06, ACM Press, 2006. doi:10.1145/1121341.1121500.
32. D. Rocco, D. Yoder, Design of a media and gaming sequence for graduates in applied CS, Journal of Computing Sciences in Colleges 22 (2007) 131–137.
33. O. V. Prokhorov, V. O. Lisovichenko, M. S. Mazorchuk, O. H. Kuzminska, Implementation of digital technology for student involvement based on a 3D quest game for career guidance and assessing students’ digital competences, Educational Technology Quarterly 2022 (2022) 366–387. doi:10.55056/etq.430.
34. L. Werner, S. Campe, J. Denner, Children learning computer science concepts via Alice game-programming, in: Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE’12, ACM Press, 2012. doi:10.1145/2157136.2157263.
35. J. Distasio, T. Way, Inclusive computer science education using a ready-made computer game framework, in: Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education - ITiCSE’07, ACM Press, 2007. doi:10.1145/ 1268784.1268820.
36. G. A. Shultz, The story engine concept in CS education, Journal of Computing Sciences in Colleges 20 (2004) 241–247. doi:10.5555/1040231.1040263.
37. J.-M. Vanhatupa, Game engines in game programming education, in: Proceedings of the 11th Koli Calling International Conference on Computing Education Research - Koli Calling’11, ACM Press, 2011. doi:10.1145/2094131.2094156.
38. A. Estey, J. Long, B. Gooch, A. A. Gooch, Investigating studio-based learning in a course on game design, in: Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG’10, ACM Press, 2010. doi:10.1145/1822348.1822357.