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dc.contributor.authorFedorenko, Elena G.-
dc.contributor.authorKaidan, Nataliia V.-
dc.contributor.authorVelychko, Vladyslav Ye.-
dc.contributor.authorСоловйов, Володимир Миколайович-
dc.date.accessioned2021-09-27T13:06:33Z-
dc.date.available2021-09-27T13:06:33Z-
dc.date.issued2021-07-06-
dc.identifier.citationFedorenko E. G. Gamification when studying logical operators on the Minecraft EDU platform [Electronic resource] / Elena G. Fedorenko, Nataliia V. Kaidan, Vladyslav Ye. Velychko, Vladimir N. Soloviev // Proceedings of the 4th International Workshop on Augmented Reality in Education (AREdu 2021). Kryvyi Rih, Ukraine. May 11, 2021 / Edited by : Svitlana H. Lytvynova, Serhiy O. Semerikov // CEUR Workshop Proceedings. – 2021. – Vol. 2898. – P. 107-118. – Access mode : http://ceur-ws.org/Vol-2898/paper05.pdfuk
dc.identifier.issn1613-0073-
dc.identifier.urihttp://ceur-ws.org/Vol-2898/paper05.pdf-
dc.identifier.urihttp://elibrary.kdpu.edu.ua/xmlui/handle/123456789/4624-
dc.identifier.urihttps://doi.org/10.31812/123456789/4624-
dc.description.abstractUse of visual methods plays a significant role in learning. ICT allow us to create electronic educational resources in a new format and with new opportunities. The study of their didactic possibilities, forms and methods of their application is a topical issue. Simulation, virtualization, gamification requires new knowledge about their application, and therefore, the problem of training future teachers to use them is an urgent and important part of training. In this article modern achievements in the use of serious games in education were investigated and analyzed, the possibilities of using virtual worlds in education were considered, the recommendations for the practical training of future teachers to use them were developed. In practice, the effectiveness of the use of virtual tools in education has been tested. A pedagogical experiment has been launched to identify the effectiveness of gamification in the realities of education in Ukraine.uk
dc.language.isoenuk
dc.publisherCEUR Workshop Proceedingsuk
dc.subjectgamificationuk
dc.subjectMinecraft EDUuk
dc.subjectprofessional training of pre-service teachersuk
dc.subjectlogical operatorsuk
dc.titleGamification when studying logical operators on the Minecraft EDU platformuk
dc.typeArticleuk
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