dc.contributor.author |
Popov, Oleksandr O. |
|
dc.contributor.author |
Iatsyshyn, Anna V. |
|
dc.contributor.author |
Iatsyshyn, Andrii V. |
|
dc.contributor.author |
Kovach, Valeriia O. |
|
dc.contributor.author |
Artemchuk, Volodymyr O. |
|
dc.contributor.author |
Gurieiev, Viktor O. |
|
dc.contributor.author |
Kutsan, Yulii G. |
|
dc.contributor.author |
Zinovieva, Iryna S. |
|
dc.contributor.author |
Alieksieieva, Olena V. |
|
dc.contributor.author |
Kovalenko, Valentyna V. |
|
dc.contributor.author |
Ків, Арнольд Юхимович |
|
dc.date.accessioned |
2021-09-27T13:58:31Z |
|
dc.date.available |
2021-09-27T13:58:31Z |
|
dc.date.issued |
2021-07-06 |
|
dc.identifier.citation |
Popov O. O. Immersive technology for training and professional development of nuclear power plants personnel [Electronic resource] / Oleksandr O. Popov, Anna V. Iatsyshyn, Andrii V. Iatsyshyn, Valeriia O. Kovach, Volodymyr O. Artemchuk, Viktor O. Gurieiev, Yulii G. Kutsan, Iryna S. Zinovieva, Olena V. Alieksieieva, Valentyna V. Kovalenko, Arnold E. Kiv // Proceedings of the 4th International Workshop on Augmented Reality in Education (AREdu 2021). Kryvyi Rih, Ukraine. May 11, 2021 / Edited by : Svitlana H. Lytvynova, Serhiy O. Semerikov // CEUR Workshop Proceedings. – 2021. – Vol. 2898. – P. 230-254. – Access mode : http://ceur-ws.org/Vol-2898/paper13.pdf |
uk |
dc.identifier.issn |
1613-0073 |
|
dc.identifier.uri |
http://ceur-ws.org/Vol-2898/paper13.pdf |
|
dc.identifier.uri |
http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/4631 |
|
dc.identifier.uri |
https://doi.org/10.31812/123456789/4631 |
|
dc.description.abstract |
Training and professional development of nuclear power plant personnel are essential components
of the atomic energy industry’s successful performance. The rapid growth of virtual reality (VR) and
augmented reality (AR) technologies allowed to expand their scope and caused the need for various
studies and experiments in terms of their application and effectiveness. Therefore, this publication
studies the peculiarities of the application of VR and AR technologies for the training and professional
development of personnel of nuclear power plants. The research and experiments on various aspects of
VR and AR applications for specialists’ training in multiple fields have recently started. The analysis of
international experience regarding the technologies application has shown that powerful companies
and large companies have long used VR and AR in the industries they function. The paper analyzes the
examples and trends of the application of VR technologies for nuclear power plants. It is determined that
VR and AR’s economic efficiency for atomic power plants is achieved by eliminating design errors before
starting the construction phase; reducing the cost and time expenditures for staff travel and staff training;
increasing industrial safety, and increasing management efficiency. VR and AR technologies for nuclear
power plants are successfully used in the following areas: modeling various atomic energy processes;
construction of nuclear power plants; staff training and development; operation, repair, and maintenance
of nuclear power plant equipment; presentation of activities and equipment. Peculiarities of application
of VR and AR technologies for training of future specialists and advanced training of nuclear power plant
personnel are analyzed. Staff training and professional development using VR and AR technologies take
place in close to real-world conditions that are safe for participants and equipment. Applying VR and
AR at nuclear power plants can increase efficiency: to work out the order of actions in the emergency
mode; to optimize the temporary cost of urgent repairs; to test of dismantling/installation of elements of
the equipment; to identify weaknesses in the work of individual pieces of equipment and the working
complex as a whole. The trends in the application of VR and AR technologies for the popularization of
professions in nuclear energy among children and youth are outlined. Due to VR and AR technologies,
the issues of “nuclear energy safety” have gained new importance both for the personnel of nuclear
power plants and for the training of future specialists in the energy sector. Using VR and AR to acquaint
children and young people with atomic energy in a playful way, it becomes possible to inform about the
peculiarities of the nuclear industry’s functioning and increase industry professions’ prestige. |
uk |
dc.language.iso |
en |
uk |
dc.publisher |
CEUR Workshop Proceedings |
uk |
dc.subject |
virtual nuclear power plant |
uk |
dc.subject |
virtual reality |
uk |
dc.subject |
augmented reality |
uk |
dc.subject |
specialist training |
uk |
dc.subject |
professional development |
uk |
dc.subject |
popularization of professions |
uk |
dc.title |
Immersive technology for training and professional development of nuclear power plants personnel |
uk |
dc.type |
Article |
uk |