dc.contributor.author |
Мерзликін, Олександр Володимирович |
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dc.contributor.author |
Тополова, Ірина Юріївна |
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dc.date.accessioned |
2018-12-31T14:08:03Z |
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dc.date.available |
2018-12-31T14:08:03Z |
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dc.date.issued |
2018-05 |
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dc.identifier.citation |
Merzlykin O. V. Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning [Electronic resource] / Olexandr Merzlykin, Iryna Topolova // ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer 2018 : Proceedings of the 13th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume I: Main Conference (ICTERI, 2018). Kyiv, Ukraine, May 14-17, 2018 / Edited by : Vadim Ermolayev, Mari Carmen Suárez-Figueroa, Vitaliy Yakovyna, Vyacheslav Kharchenko, Vitaliy Kobets, Hennadiy Kravtsov, Vladimir Peschanenko, Yaroslav Prytula, Mykola Nikitchenko, Aleksander Spivakovsky. – P. 465-468. – (CEUR Workshop Proceedings (CEUR-WS.org), Vol. 2105). – Access mode : http://ceur-ws.org/Vol-2105/10000465.pdf |
uk |
dc.identifier.issn |
1613-0073 |
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dc.identifier.uri |
http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/2897 |
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dc.identifier.uri |
https://doi.org/10.31812/123456789/2897 |
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dc.description |
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Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills. International Journal
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Jyvaskyla University, Finland (2002). |
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dc.description.abstract |
Using of new learning and IC technologies is necessary for effective learning of modern students. That is why it can be reasonable to introduce augmented reality and content-language integrated learning in educational process. Augmented reality helps create firm links between real and virtual objects. Content and language integrated learning provides immersion in an additional language and creates challenging group and personal tasks in language and non-language subjects. Using these technologies in complex provides social and ICT mobility and creates positive conditions for developing 9 of 10 key competencies. The paper deals with the features, problems and benefits of these technologies’ implementation in secondary schools. |
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dc.language.iso |
en |
uk |
dc.subject |
augmented reality |
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dc.subject |
science learning |
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dc.subject |
key competencies |
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dc.subject |
generation Z |
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dc.subject |
Content and Language Integrated Learning (CLIL) |
uk |
dc.title |
Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning |
uk |
dc.type |
Article |
uk |