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Immersive cloud-based educational environment of the university: Design principles

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dc.contributor.author Семеріков, Сергій Олексійович
dc.contributor.author Vakaliuk, Tetiana A.
dc.contributor.author Мінтій, Ірина Сергіївна
dc.contributor.author Гаманюк, Віта Анатоліївна
dc.contributor.author Бондаренко, Ольга Володимирівна
dc.contributor.author Нечипуренко, Павло Павлович
dc.contributor.author Шокалюк, Світлана Вікторівна
dc.contributor.author Моісеєнко, Наталя Володимирівна
dc.contributor.author Вакалюк, Тетяна Анатоліївна
dc.date.accessioned 2024-12-03T07:03:09Z
dc.date.available 2024-12-03T07:03:09Z
dc.date.issued 2024-10-01
dc.identifier.citation Semerikov S. O. Immersive cloud-based educational environment of the university: Design principles / Serhiy O. Semerikov, Tetiana A. Vakaliuk, Iryna S. Mintii, Vita A. Hamaniuk, Olha V. Bondarenko, Pavlo P. Nechypurenko, Svitlana V. Shokaliuk, Natalia V. Moiseienko // Proceedings of the 3rd Workshop on Digital Transformation of Education (DigiTransfEd 2024) co-located with 19th International Conference on ICT in Education, Research and Industrial Applications (ICTERI 2024), Lviv, Ukraine, September 23-27, 2024 / edited by : Tetiana A. Vakaliuk, Viacheslav V. Osadchyi, Olha P. Pinchuk // CEUR Workshop Proceedings. – 2024. – Vol. 3771. – P. 126-135. – Access mode : https://ceur-ws.org/Vol-3771/paper27.pdf uk
dc.identifier.issn 1613-0073
dc.identifier.uri https://ceur-ws.org/Vol-3771/paper27.pdf
dc.identifier.uri http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/10940
dc.description [1] O. V. Klochko, V. M. Fedorets, Using immersive reality technologies to increase a physical education teacher’s health-preserving competency, Educational Technology Quarterly 2022 (2022) 276–306. doi:10.55056/etq.431. [2] H. Jiang, S. Vimalesvaran, J. K. Wang, K. B. Lim, S. R. Mogali, L. T. Car, Virtual Reality in Medical Students’ Education: Scoping Review, JMIR Medical Education 8 (2022) e34860. doi:10.2196/34860. [3] K. C. Li, B. T.-M. Wong, Personalising Learning with Learning Analytics: A Review of the Literature, in: S. K. S. Cheung, R. Li, K. Phusavat, N. Paoprasert, L. Kwok (Eds.), Blended Learning. Education in a Smart Learning Environment, volume 12218 of Lecture Notes in Computer Science, Springer International Publishing, Cham, 2020, pp. 39–48. doi:10.1007/978-3-030-51968-1_4. [4] T. Tene, J. A. Marcatoma Tixi, M. d. L. Palacios Robalino, M. J. Mendoza Salazar, C. Vacacela Gomez, S. Bellucci, Integrating immersive technologies with STEM education: a systematic review, Frontiers in Education 9 (2024). doi:10.3389/feduc.2024.1410163. [5] A. Kong, Z. Feng, Advancing VR edutainment design in blended learning: Learners’ views from wine classroom, Computers & Education: X Reality 5 (2024) 100078. doi:10.1016/j.cexr.2024.100078. [6] L. Sanchez, J. Penarreta, X. Soria Poma, Learning management systems for higher education: a brief comparison, Discover Education 3 (2024) 58. doi:10.1007/s44217-024-00143-5. [7] V. Y. Bykov, Immersive user environment, in: S. H. Lytvynova, N. V. Soroko, O. P. Pinchuk (Eds.), “Immersive technologies in education”: a collection of materials of the 2nd Scientific and Practical Conference with International Participation, IDE of NAES of Ukraine, Kyiv, 2022, p. 7. URL: https://lib.iitta.gov.ua/id/eprint/732789/. [8] S. O. Semerikov, T. A. Vakaliuk, I. S. Mintii, V. A. Hamaniuk, V. N. Soloviev, O. V. Bondarenko, P. P. Nechypurenko, S. V. Shokaliuk, N. V. Moiseienko, D. S. Shepiliev, Immersive e-learning resources: Design methods, in: Digital Humanities Workshop, DHW 2021, Association for Computing Machinery, New York, NY, USA, 2022, p. 37–47. URL: https://doi.org/10.1145/3526242.3526264. [9] I. Mintii, O. Bondarenko, S. Shokaliuk, K. Polhun, M. Mintii, Analysis of the use of LCMS Moodle in the educational process of KSPU, Educational Dimension 3 (2020) 368–383. doi:10.31812/educdim.v55i0.4366. [10] A. V. Morozov, T. A. Vakaliuk, The Administration of the Digital Environment of Higher Educational Institutions: the Identification of Users, in: E-learning, STUDIO NOA, 2021, p. 309–322. doi:10.34916/el.2021.13.25. [11] Research Data Oxford, Figshare, 2024. URL: https://researchdata.ox.ac.uk/figshare. [12] edX, Massachusetts Institute of Technology, 2024. URL: https://www.edx.org/school/mitx. uk
dc.description.abstract This paper presents the principles of designing an immersive cloud-based educational environment for universities. Based on an analysis of the current state and foreign experience in implementing innovative ICT environments in higher education, the key components and design principles of an immersive cloud-based educational environment are identified. These principles include openness and accessibility, personification and adaptability, innovation and practical orientation of technologies, and the integration of traditional and cloud-based learning tools. The paper also discusses the development of teachers’ digital competencies necessary for effective work in such an environment. The proposed conceptual provisions form the basis for the systemic design of an immersive cloud-based educational environment as an innovative high-tech educational space focused on the individual development and professionalization of future specialists. uk
dc.language.iso en uk
dc.publisher CEUR Workshop Proceedings uk
dc.subject immersive learning uk
dc.subject cloud technologies uk
dc.subject educational environment uk
dc.subject design principles uk
dc.subject digital competencies uk
dc.title Immersive cloud-based educational environment of the university: Design principles uk
dc.type Article uk


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