dc.contributor.author |
Palamar, Svitlana |
|
dc.contributor.author |
Brovko, Kateryna |
|
dc.contributor.author |
Семеріков, Сергій Олексійович |
|
dc.date.accessioned |
2024-07-08T06:22:30Z |
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dc.date.available |
2024-07-08T06:22:30Z |
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dc.date.issued |
2024-01-22 |
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dc.identifier.citation |
Palamar S. Enhancing Foreign Language Learning in Ukraine: Immersive Technologies as Catalysts for Cognitive Interest and Achievement / Svitlana Palamar, Kateryna Brovko, Sergey Semerikov // Selected Papers of the X International Scientific Conference “Information Technology and Implementation” (IT&I-2023). Conference Proceedings, Kyiv, Ukraine, November 20-21, 2023 / Edited by: Anatoly Anisimov, Vitaliy Snytyuk, Aldrich Chris, Andreas Pester, Frederic Mallet, Hiroshi Tanaka, Iurii Krak, Karsten Henke, Oleg Chertov, Oleksandr Marchenko, Sándor Bozóki, Vitaliy Tsyganok, Vladimir Vovk // CEUR Workshop Proceedings. – 2024. – Vol. 3624. – P. 69-81. – Access mode : https://ceur-ws.org/Vol-3624/Paper_7.pdf. |
uk |
dc.identifier.issn |
1613-0073 |
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dc.identifier.uri |
https://ceur-ws.org/Vol-3624/Paper_7.pdf |
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dc.identifier.uri |
http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/10217 |
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dc.description |
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dc.description.abstract |
Amidst disruptions in learning and massive displacement of students, the integration of immersive
technologies, such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and
artificial intelligence (AI), offers promising solutions to enhance language education. The study
found that various immersive technologies have been commonly employed in foreign language
education, with semi-immersive experiences being the most prevalent. Combining VR with full
immersion and AR with semi- immersion were the most frequently observed approaches. These
technologies engage multiple senses, creating authentic and engaging learning experiences that
foster students’ motivation, curiosity, and self-regulation. The research was conducted at the Center
for Innovative Technologies (ICR-class) within the Faculty of Pedagogical Education at Borys
Grinchenko Kyiv University, focusing on students enrolled in the specialty 013 “Primary
Education.” Innovative immersive technologies were integrated into the course “Modern English
with a practicum,” presenting advantages and specifics for students. The paper explores a range of
immersive technologies used in language learning, including Second Life, Google Translate,
Labster, Insta 3600 One, Google Expeditions, mozaBook, mozaWeb, Influent, FluentU, and 3D
modeling. The study’s findings reveal that immersive technologies contribute to the development
of professional communication skills in foreign languages, promoting active engagement and
understanding of the target language and culture. The study also highlights the preference for
immersive technologies among students, with Second Life and Influent garnering significant
interest. Future research directions include exploring teachers’ roles as facilitators and designers of
immersive learning environments, investigating the effects of VR as a fully immersive intervention
form, and measuring behavioral outcomes related to inter- and transcultural learning and teaching.
Overall, embracing immersive technologies in foreign language learning can address the challenges
posed by crises, enhance students’ cognitive interest, and improve language achievement in
Ukraine. These technologies offer valuable tools to bridge educational gaps and cultivate a deeper
understanding of global languages and cultures, empowering students to excel in language
acquisition despite adverse circumstances. As the educational landscape continues to evolve,
immersive technologies hold the potential to revolutionize foreign language learning and teaching,
opening new horizons for education in Ukraine and beyond. |
uk |
dc.language.iso |
en |
uk |
dc.subject |
foreign language |
uk |
dc.subject |
immersive technologies |
uk |
dc.subject |
structural and functional model |
uk |
dc.subject |
educational potential |
uk |
dc.title |
Enhancing Foreign Language Learning in Ukraine: Immersive Technologies as Catalysts for Cognitive Interest and Achievement |
uk |
dc.type |
Article |
uk |