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Повний запис метаданих
Поле DC | Значення | Мова |
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dc.contributor.author | Семеріков, Сергій Олексійович | - |
dc.contributor.author | Vakaliuk, Tetiana A. | - |
dc.contributor.author | Мінтій, Ірина Сергіївна | - |
dc.contributor.author | Гаманюк, Віта Анатоліївна | - |
dc.contributor.author | Соловйов, Володимир Миколайович | - |
dc.contributor.author | Бондаренко, Ольга Володимирівна | - |
dc.contributor.author | Нечипуренко, Павло Павлович | - |
dc.contributor.author | Шокалюк, Світлана Вікторівна | - |
dc.contributor.author | Моісеєнко, Наталя Володимирівна | - |
dc.contributor.author | Shepiliev, Dmytro S. | - |
dc.contributor.author | Вакалюк, Тетяна Анатоліївна | - |
dc.contributor.author | Шепілєв, Дмитро Сергійович | - |
dc.date.accessioned | 2023-01-02T11:26:49Z | - |
dc.date.available | 2023-01-02T11:26:49Z | - |
dc.date.issued | 2022-04-11 | - |
dc.identifier.citation | Semerikov S. O. Immersive E-Learning Resources: Design Methods / Serhiy O. Semerikov, Tetiana A. Vakaliuk, Iryna S. Mintii, Vita A. Hamaniuk, Vladimir N. Soloviev, Olga V. Bondarenko, Pavlo P. Nechypurenko, Svitlana V. Shokaliuk, Natalia V. Moiseienko, Dmytro S. Shepiliev // DHW 2021: Digital Humanities Workshop, Kyiv, Ukraine, 23 December 2021. – New York, NY, United States : Association for Computing Machinery, 2021. – P. 37-47. – DOI : 10.1145/3526242.3526264. – (ACM International Conference Proceeding Series) | uk |
dc.identifier.isbn | 978-1-4503-8736-1 | - |
dc.identifier.uri | https://doi.org/10.1145/3526242.3526264 | - |
dc.identifier.uri | http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/6992 | - |
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dc.description.abstract | Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process. | uk |
dc.language.iso | en | uk |
dc.publisher | Association for Computing Machinery | uk |
dc.subject | immersion | uk |
dc.subject | e-learning resources | uk |
dc.subject | design methods | uk |
dc.title | Immersive E-Learning Resources: Design Methods | uk |
dc.type | Article | uk |
Розташовується у зібраннях: | Кафедра інформатики та прикладної математики |
Файли цього матеріалу:
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paper39.pdf | 2.23 MB | Adobe PDF | Переглянути/Відкрити |
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